Are AR shopping services valued the same way across Europe? – A four country Q-investigation

Authors

  • Stéphanie Gauttier Université de Nantes, LEMNA
  • Claire Gauzente Université de Nantes, LEMNA
  • Maiju Aikala VTT, Finland

Keywords:

augmented reality, shopping services, cross-country study, Europe, Q-method

Abstract

Augmented reality creates new affordances for shopping-related interactions because it allows consumers to experience a product within the context of their choice and in a customized way before making a purchasing decision. There is a need to evaluate the potential of this technology and its features in order to integrate it strategically into e- and m-commerce activities. Given that technologies are now developing on a global scale, research should take a multiple country approach. The present study provides qualitative cross-country insights into four European nations and provides guidelines on how to conduct Q-investigations within comparative settings. The results suggest that both divergence and convergence phenomena occur calling for a differentiated approach to target users and to the development of applications. 

References

Adler, N. J. (1983), “A Typology of Management Studies Involving Culture. Journal of International Business Studies”, vol. 14, n°2 p. 29–47.

Agarwal, R., & Karahanna, E. (2000), “Time flies when you’re having fun: Cognitive absorption and beliefs about information technology usage”, MIS Quarterly, p. 665- 694.

Aurier, P., & Passebois, J. (2002), “Comprendre les expériences de consommation pour mieux gérer la relation client”, Décisions Marketing, p. 43-52.

Azuma, R. (1997), “A Survey of Augmented 7 We do not draw any conclusion about organisational end-user. Reality”, Presence: Teleoperators and Virtual Environments, n°6, p. 355-385.

Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S. & MacIntyre, B. (2001), “Recent Advances in Augmented Reality”. IEEE Computer Graphics and Applications, vol. 21, n°6, p. 34-47.

Baumer, E. P.S, Ames M. G., Burrell J., Brubacker J. R., Dourish, P. (2015), “Why study technology non-use?”, First Monday, n°20, p.11.

Brown, S.P. (1993), “A Q methodological tutorial”, Operant Subjectivity, n°16, p. 91-138.

Brown, S.R. (1972), “A Fundamental Incommensurability between Objectivity and Subjectivity. In S.R. Brown & D.J. Brenner (Eds.), “Science, Psychology, and Communication: Essays Honoring William Stephenson (pp57-94), “New York: Teachers College Press.

Buccini, M. & Padovani, S. (2007), “Typology of the experiences”. In Proceedings of the DPPI ‘07: ACM, New York, NY, USA.

Bulearca, M. & Tamarjan, D. (2010), “Augmented Reality: A sustainable marketing tool?” Global Business and Management Research: An International Journal, vol. 2, n°2, p. 237-252.

Carlson, J. R., & Zmud, R. W. (1999), “Channel expansion theory and the experiential nature of media richness perceptions”, Academy of management journal, vol. 42, n°2, p. 153-170.

Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E. & Ivkovic, M. (2011), “Augmented reality technologies, systems and applications”, Multimedia Tools and Applications, vol. 51, n°1, p. 341-377.

Childers, T. L., Carr, C. L., Peck, J., & Carson, S. (2001), “Hedonic and utilitarian motivations for online retail shopping behaviour”. Journal of Retailing, vol. 77, n°4, 511-535.

Delbecq, A. L., Van de Ven, A. H., & Gustafson, D. H. (1975), “Group techniques for program planning: A guide to nominal group and Delphi processes”, Scott, Foresman Glenview, IL.

Desmet,P.&Hekkert,P.(2007),“Framework of Product Experience”. International Journal of Design, 1(1).

Dos Santos, B. L., & Hawk, S. R. (1988), “Differences in analyst’s attitudes towards information systems development: Evidence and implications”. Information & Management, vol. 14, n°1, “ 31-41.

Dünser, A., Grasset, R. & Billinghurst, M. (2008), “A Survey of Evaluation Techniques Used in Augmented Reality Studies” (Tech. Report TR-2008-02) HIT Lab New Zealand: University of Canterbury.

Earley, P. C., Singh, H. (1995), “International and Intercultural Management Research: What’s Next”? Academy of Management Journal, vol. 38, n°2, p. 327-340.

Frost & Sullivan Report (2012), “Exploring the Evolution of Smartphone Vendors”, Online: http://www.frost.co. 23rd Aug (2012).

Gauzente C. (2013), “Une invitation à utiliser la Q-method dans les recherches en SI”, Systèmes d’Information & Management, vol. 18, n°2, p.69-109.

Gauzente, C., (2010), “Does Anybody Read SMS-Advertising?: A Qualitative and Quantitative Study of Mobile Users’ Attitudes and Perceived Ad-Clutter”, International Journal of Technology and Human Interaction, vol. 6, p.13–29.

Gaver, W.W. and Martin, H., (2000), “Alternatives. Exploring Information Appliances through Conceptual Design Proposals” In Proceedings of the CHI (2000) Conference on Human Factors in Computing (New York: ACM), p. 209–216.

Hasan, H., & Meloche, J. A. (2013), “Innovative ICT-Mediated Activities for

People, Profit and

Planet”, European Journal of Innovation Management, vol. 16, n°3, p.55.

Hassenzahl, M., (2003), “The thing and I: understanding the relationship between user and product” In Funology: From Usability to Enjoyment, M. Blythe, C. Overbeeke, A.F. Monk and P.C. Wright (Eds), p. 31–42.

Hassenzahl, M., & Tractinsky, N. (2006), “User experience a research agenda”, Behaviour & information technology, vol. 25, n°2, p. 91-97.

Holbrook, M. B., & Hirschman, E. C. (1982), “The experiential aspects of consumption: Consumer fantasies, feelings, and fun”, Journal of consumer research, vol. 9, n°2, p. 132-140.

Höllerer, T., & Feiner, S (2004), “Mobile augmented reality”. In: Karimi, H., Hammad, A. (eds.), “Telegeoinformatics: location-based computing and services, Taylor & Francis Books, London.

Huang, T-L, & Liao, S. (2014), “A model of acceptance of augmented-reality interactive technology: the moderating role of cognitive innovativeness”, Electronic Commerce Research, vol. 15, n°2, p. 269-275.

Hunter, M.G. (2006), “Experiences Conducting Cross-Cultural Research”, Journal of Global Information Management, vol. 14, n°2, p. 75-89.

Jauréguiberry, F. (2012), “Retour sur les théories du non-usage des technologies de communication”, Connexions: communication numérique et lieu social (éds. S. Proulx et A. Klein), “Namur, Presses universitaires de Namurn”, p.335–350.

Kaasinen, E. (2005), “User acceptance of mobile services – value, ease of use, trust and ease of adoption”. VTT Publications, 566, Espoo.

Kendall J.E., & Kendall K. E. (1993), “Metaphors and Methodologies: Living Beyond the Systems Machine”. MIS Quarterly, vol. 17, n°2, p. 149-171.

Kleinpeter E, (2013), L’humain augmenté, Paris, CNRS Editions.

Kourouthanassis, P., Boletsis, C., Bardaki, C., & Chasanidou, D. (2014), “Tourists responses to mobile augmented reality travel guides: The role of emotions on adoption behavior”. Pervasive and Mobile Computing, vol. 18, p. 71-87.

Lazar, J., Feng, J. H., & Hochheiser, H. (2010),

Research methods in humancomputer interaction.”Wiley.com.

Law, E. L. C., Roto, V., Hassenzahl, M., Vermeeren, A. P., & Kort, J. (2009, April), “Understanding, scoping and de ning user experience: a survey approach”. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, p. 719-728.

Mano, H., & Oliver, R. L. (1993), “Assessing the dimensionality and structure of the consumption experience: evaluation, feeling, and satisfaction”. Journal of Consumer research, vol. 20, n°3, p.451- 466.

McCarthy, J., & Wright, P. (2004), Technology as experience, MIT press.

McKeown, B., & Thomas, D. B. (2013),

Quantitative Applications in the Social Sciences: Q methodology, 2nd ed., Thousand Oaks, CA: SAGE Publications, Inc .

Milgram, P., & Kishino, F. (1994), “A taxonomy of mixed reality visual displays”, IEICE TRANSACTIONS on Information and Systems, vol. 77, n°12, p. 1321-1329.

Myers, M.D, Tan F.B, (2003), “Beyond Models of national culture in information systems research”, in Tan F.B, (2003), “Advanced Topics in Global Information management, Idea Group Publishing.

Olsson, T. & Salo, M. (2011), “Online User Survey on Current Mobile Augmented Reality Applications”, Proceedings of ISMAR , 26-29 October, Basel, Switzerland.

Olsson, T. & Salo, M. (2012), “Narratives of current mobile augmented reality applications”, Proceedings of CHI, May 5-10, Austin, Texas, USA.

Olsson, T., Kärkkäinen, T. Lagerstam, E. & Ventä-Olkkonen, L. (2012), “User evaluation of mobile augmented reality scenarios”, Journal of Ambient Intelligence and Smart Environments, vol. 4, n°1, p. 28-47.

Olsson, T., Lagerstam, E., Kärkkäinen, T. & Väänänen-Vainio-Mattila, K. (2013), “Expected user experience of mobile augmented reality services: a user study in the context of shopping centres”. Journal of Personal Ubiquitos Computing, vol. 17, n°2, p. 287-304.

Rese, A., Schreiber, S., Baier, D. (2014), “Technology acceptance modeling of augmented reality at the point of sale: Can surveys be replaced by an analysis of online reviews?” Journal of Retailing and Consumer Services, vol. 21, n°5, p. 869–876.

Schrøder, K. C. (2004), “Mapping European Identities: a quantitative approach to the qualitative study of national and supranational identities”, in Bondebjerg, I., & Golding, P. (eds), European Culture and the Media. Bristol: Intellect Books, p. 191-213.

Seisto, A., Aikala, M. Vatrapu, R. & Kuula, T. (2012), “Augmented Reality as a technology bringing interactivity to print products”, proceedings of 39th International Iarigai Conference, Sept 9-12, Ljubljana, Slovenia.

Shin, D. H. (2009), “An empirical investigation of a modi ed technology acceptance model of IPTV”. Behaviour & Information Technology, vol. 28, n°4, p. 361-372.

Shin, D.H. & Choo H. (2012), “Exploring Cross-Cultural Value Structures with Smartphones”. Journal of Global Information Management, vol. 20, n°2, p. 67-93.

Stephenson, W. (1935), “Correlating Persons instead of Tests”, Character and Personality, vol. 4, n°1, p. 17-24.

Stephenson, W. (1953), The study of behavior: Q-technique and its methodology, Chicago, University of Chicago Press.

Stephenson, W. (1974), “Methodology of single case studies”, Journal of Operational Psychiatry, vol. 5, n°2, p. 3-16.

Thanasankit, T. (2002), “Requirements engineering—exploring the in uence of power and Thai values”, European Journal of Information Systems, vol. 11, n°2, p. 128-141.

Thomas, D.M., & Watson, R.T. (2002), “Q-sorting and MIS Research: A Primer”, Communication of the AIS, n°8, p.141- 156.

Tuunanen, T., & Kuo, I. T. (2015), “The effect of culture on requirements: a value-based view of prioritization”, European Journal of Information Systems, vol. 24, n°3, p. 295-313.

Vallino, J. (1998), Interactive augmented reality, Dissertation, University of Rochester.

Van der Heijden, H.. (2004), “User Acceptance of Hedonic Information Systems”, MIS Quarterly, vol. 28, n°4, p. 695–704.

Van der Heijden, H., Verhagen, T., & Creemers, M. (2003), “Understanding online purchase intentions: contributions from technology and trust perspectives”, European Journal of Information Systems, vol. 12, n°1, p. 41-48.

Van Exel, J., & De Graaf, G. (2005), “Q methodology: A sneak preview”, Retrieved April, 24, 2016.

Venkatesh, V., Thong, J. Y., & Xu, X. (2012), “Consumer acceptance and use of information technology: extending the unied theory of acceptance and use of technology”, MIS Quarterly, vol. 36, n°1, p. 157-178.

Published

2016-07-20

How to Cite

Gauttier, S., Gauzente, C., & Aikala, M. (2016). Are AR shopping services valued the same way across Europe? – A four country Q-investigation. Systèmes d’Information Et Management (French Journal of Management Information Systems), 21(1). Retrieved from https://revuesim.org/index.php/sim/article/view/683

Issue

Section

Empirical research