Evaluation de la performance des Serious Games pour l’apprentissage : Analyse du transfert de comportement des éleveurs virtuels de Vacheland
Keywords:
Serious Games, Learning, Simulation, , Hyper-reality, NetnographyAbstract
This article aims to evaluate the efficiency of Serious Games - professional and pedagogical simulation games - as a learning tool. It focuses on the degree to which trainees apply knowledge, skills and attitudes they gain in training to their jobs or to concrete situations. An analysis of literature shows the historical and conceptual evolution of these games based on three components: learning/simulation/game. The exploratory study of the Vacheland Game relies on a qualitative approach using netnography and a quantitative approach on a sample of 537 players. In a context of strong economical growth of serious games sector, the results underscore the difficulties of transferring acquired knowledge from a virtual environment to the real world.How to Cite
MICHEL, H.-M., KREZIAK, D., & HERAUD, J.-M. (2009). Evaluation de la performance des Serious Games pour l’apprentissage : Analyse du transfert de comportement des éleveurs virtuels de Vacheland. Systèmes d’Information Et Management (French Journal of Management Information Systems), 14(4), 71–86. Retrieved from https://revuesim.org/index.php/sim/article/view/270
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Empirical research
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